The nostalgia vibes are strong with this one.
The mod on display here is called Castlevania: Simon’s Destiny and it’s a fan game brought to life by Andrea Gori. It’s the entire first Castlevania (originally released on the NES) recreated within the Doom engine. Instead of using Doomguy’s arsenal of weapons though, you’ve got your trusty whip and holy water.
You can check it out in all its first-person, pixelated glory in the video down below.
If Nintendo was able to make the jump with Metroid from 2D side-scroller to 3D first-person shooter back on the Gamecube, why not Castlevania? Of course, the big wigs never think of this stuff and once again, the gaming community has outdone themselves. They never cease to amaze me and Gori’s mod is very cool. It’s extremely well done and features all the notorious enemies like floating medusa heads, the classic soundtrack, and those satisfying whip cracks and enemy sound effects. There are even multiple difficulty levels to choose from and secret areas to find.
Just like the term “Metroidvania” was coined since Metroid inspired Castlevania’s exploration in the PS1 classic ‘Symphony of the Night’ (and every Castlevania game after that), what do we call the fusion of Doom and Castlevania? “Doomvania”? Someone’s probably already come up with the term, but just tell everyone you heard it here first.