Best Halo Game: We Ranked Halo From Worst to First

I don’t mean to alarm you but the Halo franchise has been around for nearly TWO DECADES and, despite Master Chief’s line about ‘finishing the fight’ a few games back, our green armored hero doesn’t appear to be calming his trigger finger anytime soon. Halo Infinite is still set to release later this year so we thought it would be fun to revisit the action-packed series that has defined so many of our gaming experiences.

Also, to make things more interesting (and not at all controversial), we’ve ranked every major Halo title from worst to best. Yes, every entry has added a little more to the already massive Halo universe, but they aren’t all perfectly cut gems in the pantheon of gaming – some are definitely a little rougher around the edges. Did your favorite come out on top or did it take too many unsuccessful risks to truly stand out above the rest?

Halo Games in Order

11) Halo Spartan Strike

(Credit: 343 Industries)

The second of two top-down twin-stick Halo shooters available on mobile platforms, Spartan Strike tosses players into the boots of an unnamed Spartan shooting it out during the attack on New Mombassa at the end of Halo 4. It ramps up the action to make up for its smaller scale by equipping players with oodles of weapons and gear right out of the gate, resulting in a one-Spartan-army the likes of which could give the Master Chief a run for his money.

It feels a lot like what Halo might have been if it was released as an arcade game back in the ’80s. The bite-sized missions are ideal for mobile platforms but it’s disappointing that it can’t be played on Xbox platforms or with friends in a co-op mode like its predecessor. Plus, with so many previously visited locales from past games, it’ll probably leave you wondering why you aren’t playing one of those titles instead.

10) Halo Spartan Assault

(Credit: 343 Industries)

Another twin-stick shooter, Spartan Assault follows the battles of Spartans Edward Davis and Sarah Palmer as it attempts to bridge the gap between Halo 3 and Halo 4. Its beautifully animated cutscenes, well-produced sounds effects, and superior voice acting are definitely impressive and the option to play on the Xbox 360 or Xbox One is convenient, but the twin-stick controls remain a bit frustrating and take time to get used to. Players with a mouse and keyboard on hand can avoid a lot of headaches.

Additionally, the arcade-based scoring system, while a good idea in theory, seems to detract from the character-focused narrative that the game clearly tried to push. It’s hard to feel an emotional pull from the characters when kill streak indicators are constantly splashing across the screen. Overall, Assault is a nice fix if you’re feeling the itch to dive back into the Halo universe while on-the-go, but don’t expect to feel fully satisfied.

9) Halo Wars

(Credit: Ensemble Studios)

A Halo game without the Master Chief is odd, but when it’s not even a first-person shooter, you can’t help but wonder what Microsoft was thinking (or drinking). Halo Wars wasn’t necessarily a bad game, though. The console-based real-time strategy game features a solid story, gorgeous cutscenes, and a score by Stephen Rippy that rivals Martin O’Donnell’s incredible work from previous games. It was even developed by Ensemble Studios—the same developer behind the classic Age of Empires games—but none of this could save it from feeling a bit clunky and out-of-place when compared to the polished shooters Bungie was known for.

On the bright side, the process of building massive bases, armies, and vehicles is definitely streamlined compared to other RTS titles, making your fight against the Covenant brisk and constant rather than being bogged down by menus and other minutiae commonplace in the genre. The birds-eye view of combat simply can’t compare to adrenaline-pumping action you get while staring down the barrels of various UNSC-issued weaponry, though. Even though Halo Wars rightfully earned an ardent group of fans who appreciated its deviation from the norm, most franchise vets and seasoned RTS players couldn’t be bothered with it.

8) Halo Wars 2

(Credit: 343 Industries / Creative Assembly)

Another real-time strategy Halo game? Sure. We were all craving more mediocrity. Halo Wars 2—developed by Creative Assembly after Ensemble Studios disbanded—provided additional polish and a handful of new features but, for the most part, was more of the same. At least the single-player experience offered some bold new steps narratively as players face off against a fearsome new foe, but it’s a short campaign that ends rather abruptly and on a frustrating cliffhanger.

Multiplayer offers much of the same experiences, too, but on mostly smaller maps this go-around for some reason. Thankfully, the game’s exciting new Blitz mode is a fun feature that further streamlines resource-gathering and base-building by giving players a set of cards enabling them to deploy troops and special abilities anywhere on the map. The system makes games more fast-paced and intense, distancing itself even further from the classic RTS experience but offering something new that casual and new RTS players might appreciate.

7) Halo 4

(Credit: 343 Industries)

After Bungie departed Xbox Game Studios, 343 Industries was left with the daunting task of following in their massive, Master Chief-sized footsteps, so it’s no surprise that their first foray into the Halo universe wasn’t everyone’s cup of tea. Halo 4 isn’t necessarily a bad game; it’s a perfectly adequate shooter that’s plenty of fun to play and looks damn good despite the Xbox 360’s aging hardware. It simply didn’t live up to the Halo standards that folks knew, loved, and expected.

It features a more “human” side to John-117, delving deeper into his background and relationships than ever before but the gameplay and overall story weren’t as innovative or interesting to match. It lacked the scope and depth of titles in the previous Halo trilogy and its multiplayer seemingly took more notes from Call of Duty than any Halo installment. Overall, it’s a solid game that delivers a quality gaming experience but remains pretty lackluster when compared to the rest of the franchise.

6) Halo 5

(Credit: 343 Industries)

We all had high hopes for the Xbox One’s first proper Halo game (it currently holds the record for the biggest Halo launch, after all) but it ended up feeling like the most confused entry in the series. The campaign was designed with an entire squad of online friends in mind and, as a result, is a pretty brutal grind when stuck playing with a bunch of AI Spartans. One round against the damnable Warden Eternal (a recurring mini-boss who only takes damage when you can maneuver around him and shoot him in the back) will make you understand.

To make matters worse, 343 decided to put the kibosh on one of the biggest draws to the Halo experience: couch co-op. So, even if you want to play with someone else, they’ll need their own copy of the game, Xbox One console, TV, and Xbox Live subscription to join you in the fight.

Now, despite what some pissy fanboys might say, the latest Halo entry isn’t all bad. Multiplayer introduced plenty of fun, redeeming qualities to the franchise like streamlined player movement and the sprawling action of the Warzone game mode, but it still felt a bit dated compared to other FPS titles at the time. Not to mention, you’d have to look far and wide to find a player who likes a loot box system. Here’s to hoping for a return to the series’ roots in Halo Infinite.

5) Halo 3: ODST

(Credit: Bungie)

Despite not even letting players jump into the Mjolnir armor of a Spartan, the jazzy Halo 3: ODST solidified itself as a hit with its unique noir themes, engaging storyline, and colorful cast of characters. It was the brave departure from the norm that made this massive “expansion” stand out amongst a catalog of full-length titles. Rather than playing a superpowered Spartan, ODST throws you into the boots of a UNSC shock trooper – no dual-wielding, no armor upgrades, no problem. It stripped away many of the science fiction elements of other Halo games in favor of a pretty straightforward military campaign chock-full of easter eggs for those willing to search for them.

But fear not – there’s still plenty of alien-slaughtering goodness here. In fact, ODST was our first introduction to Firefight: the single or cooperative horde mode that had players fighting wave after wave of Covenant attackers. And while ODST simply adopted Halo 3’s superb multiplayer mode, it included all of the main game’s DLC maps, making it the ideal expansion for an already incredible game.

Oh, and extra points for Nathan Fillion.

4) Halo: Combat Evolved (the best one to start with if you’re a newcomer)

(Credit: Bungie)

The FPS that defined a generation, Halo CE was a rare gem that placed as much importance on universe-building as it did game mechanics, which instantly made Microsoft’s new video game console a household name. Players were thrust headfirst into a high-octane emergency escape to a mysterious ring-world that neither you nor the characters in the game knew anything about. We were introduced to the fearsome Covenant, the zombie-like Flood, and a pistol that could probably sink an aircraft carrier, all of which made the game truly unforgettable.

Of course, it was the game’s multiplayer that gave Halo CE its longevity. It introduced countless console gamers to LAN parties for the first time, offering up matches with a then-astounding 16 players, all of whom were likely screaming obscenities across a Doritos- and Mountain Dew-filled house. Add to that the introduction of near-perfect multiplayer maps like Battle Creek, Hang Em’ High, and Blood Gulch and you’ve got yourself an instant classic that lived up to its name by evolving first-person combat as we knew it.

3) Halo: Reach

(Credit: Bungie)

Reach was Bungie’s last hurrah in the Halo realm and, boy, oh boy, did they want to leave an impression. Despite being nearly 10 years old, the game still holds up thanks to its impressive art direction and fluid gameplay. The perfectly-paced campaign stands out for being a prologue that ends in heroic tragedy rather than the standard Mjolnir-armored fist pump of victory and features a squad made up predominantly of Spartan-III’s rather than beefy Spartan-II’s like the Master Chief.

It’s a game that took major risks, many of which paid off. Spartan suit customization is taken to a whole new level and armor abilities add depth and positively affect the flow of multiplayer combat (though, armor lock users can still go straight to hell). The updated Forge mode offered players countless hours of custom map-building and the dedicated Griffball playlist is more fun than it has any right to be. Sure, players can knit-pick certain aspects like the hollow, short-lived characters and the introduction of reticle bloom but, all in all, Reach is the proper send-off from Bungie we deserved.

2) Halo 2

(Credit: Bungie)

The sequel to Halo CE that seemingly every gamer on the planet was clamoring for, Halo 2 was not only a worthy follow-up to a genre-defining FPS but truly defined the landscape of online gaming.  It was visually stunning at the time and introduced key gameplay features like dual-wielding weapons and vehicle hijacking that would become mainstays in the franchise, but the game’s linear campaign also forced us into the role of the Arbiter—a deviation that, while bold in concept, many players weren’t too excited about.

Multiplayer was Halo 2’s crowning achievement, though. Players could finally utilize the mighty power of the internet to slaughter their buddies online, and we did… for hours… sometimes avoiding less important responsibilities like school and daily hygiene to do so. How were we supposed to focus on geometry homework when we knew our friends were online, gutting each other with energy swords on Lockout?

1) Halo 3 (coincidentally, also the  best-selling Halo game)

(Credit: Bungie)

The conclusion of the original trilogy, Halo 3 took us back to Earth to “finish the fight” once and for all against the Covenant and the Flood. It not only offered classic Halo combat and gunplay polished to near perfection but also introduced 4-person co-op, which was perfect for taking on its tough-as-nails Legendary difficulty. If it didn’t include the infuriating, flood-infested “Cortana” level (which is a special kind of masochism on higher difficulties), the campaign would be damn-near perfect.

Halo 3’s multiplayer, however, needs no such caveats. This shining jewel of FPS carnage easily competes against Mario Kart and Goldeneye 007 for the best multiplayer experience of all time. Bungie’s top-notch map creators deserve all the credit for constructing some of the most engaging and memorable multiplayer experiences gamers have ever had. On top of this, developers went above and beyond to balance dual-wielding and power weapons and added diverse new items like the bubble shield and power drain, adding depth to an already premium competitive mode. Unsurprisingly, it remains the best-selling Halo title with a staggering 14.5 million copies sold, so if you want to experience Halo as it was meant to be played, look no further.

You might consider breaking up your Halo battles with some work out video games – it’s a legit way to keep your physical fitness in check in the comfort of your own home. The good news is that playing video games with your kids can be good for their health.

Ubisoft Reportedly Developing a New Splinter Cell Game

It’s crazy to think that there hasn’t been a new Splinter Cell title since 2013’s Blacklist.  Considered one of Ubisoft‘s flagship series, our favorite black ops agent Sam Fisher has since fallen to the wayside in favor of other Tom Clancy properties such as The Division and Ghost Recon.  It felt like we’d never see a new Splinter Cell, but if this latest rumor is anything to consider, it looks like we won’t have to wait long to sneak back into the shadows.

As reported by VGC, development sources have told them that a new Splinter Cell has been put into production as a means of winning back frustrated fans.  Those looking for an actual Splinter Cell game have been unfortunately met with poorly received mobile and VR titles for the past decade.  VGC’s sources also mentioned that this new title is apparently in an early phase of production, but there’s a small chance it could be announced next year.

Unfortunately, that’s where the report ends.  It’s pretty barebones but hey, at least it’s something!  Fans have been itching for a proper Splinter Cell game for quite some time now.  It looks like their wish could finally be granted.

Splinter Cell was and still is a pretty awesome stealth video game series, but it typically gets overshadowed by Metal Gear Solid.  Both feature gravel-voiced heroes going on secret spy missions, but that’s pretty much where the comparisons end.  Splinter Cell doesn’t have hours upon hours of spoken dialogue, and later iterations opted for much more action-oriented combat.  It could even be argued that Fisher handles better than Snake, with all his cool spy moves.

Personally, my favorite part about the Splinter Cell games was the multiplayer.  As long as that makes a return, I’ll be happy.  Spies vs Mercs was a blast and required some real coordination amongst teammates.  The 2v2 mode was pretty much perfected in 2005’s Chaos Theory, with each team having a variety of gadgets at their disposal.  The Spies played in third-person and could sneak through vents and get the drop on their opponents in order to complete objectives, while Mercs were played in first-person and packed some real firepower in order to guard said objectives.  If they could bring back the co-op mode from 2010’s Conviction too, that’d be cool.  Of course, as with any of these rumors, I’m getting ahead of myself here.  I guess I’ll just have to calm down until something actually gets announced.

Studio Wouldn’t Allow Robin Williams To Be in Harry Potter

Robin Williams has been in a lot of great movies, from sophisticated fare like Good Will Hunting, for which he won an Oscar, and Dead Poets Society to fun flicks like Mrs. Doubtfire to Aladdin. Turns out there was one group of movies he wanted to be a part of but wasn’t able to: the Harry Potter adaptations.

Christopher Columbus, the director of the first two Potter films (as well as Home Alone, and the Williams’ starring Bicentennial Man), recently confirmed to Total Film the actor was hoping to play werewolf and Potter ally Remus Lupin. This rumor had been floating around for a while, but there was a very specific reason Robin couldn’t do it: despite his talent for mimicry and impersonations, Williams just wasn’t British enough!

The studio had a rule for the Potter movies that no non-English actors would be cast.

It was out of Columbus’s hands, but he still had to break the news. “I had a conversation with Robin Williams, who wanted to play Lupin,” he said. “It was very difficult for me to say ‘It’s all British. There’s nothing I can do.’”

In 2001, during an interview with the New York Post, Williams admitted his disappointment. As usual, he lightened the mood with a joke.

There were a couple of parts I would have wanted to play, but there was a ban on [using] American actors. Maybe one day. Say if [Harry] goes to Yale and becomes president.”

It’s too bad that Williams took his own life a few years back, for many reasons. Now we can add “won’t get to play Dumbledore in the Harry Potter remakes” to the list.

Think about it: he would have made an AMAZING Dumbledore.

Guy Fieri Announces That He Is the Final Super Smash Bros. DLC Character

Super Smash Bros. Ultimate might have thought they just revealed their final character, but they would be wrong.

On Twitter, “The Mayor of Flavor Town” himself revealed in a shocking twist that he will be the final Super Smash Bros. Ultimate DLC character, not Sora from Kingdom HeartsCheck out his sweet intro below.

I know this is just a joke, but I don’t want it to be.  I seriously want this to happen.  Could you imagine just annihilating opponents and knocking them off-screen while Fieri’s character says things like “Holy moly, Stromboli!“?  I could see his dash move being him jumping into his 1968 Chevrolet Camaro SS Convertible and cruising across the battlefield and running Pikachu over.  THAT is the Smash Bros. game I want to play.

Celebrities and video games.  Man, it gets me every time.  If it’s not Fieri, it’s Brendan Fraser ignoring a fan while he plays Nintendo Switch.  Maybe Fraser plays Smash Bros.  I say we get him and Fieri into The Dad Gaming – Super Smash Bros Ultimate Facebook group.  If Fieri’s so confident with his skills that he wants his own character in the game, well, that’s a guy I’d want on my team.  While we’re at it, we should also invite the dentist that offers free cleanings if you can beat him at Smash Bros. too.  He seems like a solid choice as well.

It’s the Year 2021 and Doom Is Now Playable on Twitter

At this point, we’ve seen Doom played on everything from pregnancy tests to a calculator powered by 200 potatoes.  Is it any surprise that it’s now playable on a social media platform?

Over on Twitter, someone has created a Tweet2Doom bot account, which now means you can attempt to complete the original Doom on Twitter by using various commands in Twitter replies to this specific account.

Now, it’s not exactly like you’re literally playing the game.  Think of it like a turn-based RPG or a strategy game.  Gameplay essentially boils down to you using a combination of letters and numbers to input commands to the game and then figuring out the number of frames that you’d like the action you’ve just input to be performed for.  After you’ve input your desired commands, it plays back a video in-game of what you’re doing.  It’s kind of like when Twitch played Dark Souls and Pokemon.  At first, it might sound impossible to actually accomplish anything (and it usually starts with you constantly running into walls), but there are playthroughs where people are literally getting through levels and fighting off demons.  It’s pretty spectacular.

If you’re interested in giving it a shot yourself, there’s a full set of rules on how to play pinned on Tweet2Doom’s Twitter account.  There are even speedruns currently happening as we speak if you really want to get crazy.  Seriously, I’m not joking.  You read that correctly.  There are actual speedruns for the Twitter version of Doom.  The human race is a wild bunch.

Any guesses as to what Doom will show up on next?  A Fisher-Price tablet powered by dirty diapers?  Maybe instead of a calculator powered by 200 potatoes, a potato powered by 200 calculators?  It sounds crazy, but at this point, I wouldn’t be surprised.

Indiana Jones 5 and MCU Movies Delayed Until 2023

It’s starting to seem like the universe doesn’t want another Indiana Jones movie.

Indy 5, which was delayed by the pandemic and was then delayed after star Harrison Ford got hurt on set, much like he did during the Force Awakens shoot – it’s almost like he’s too old for this shit! – and now those production delays have forced the release of the movie to get pushed back another year, to 2023.

The movie, which is being directed by James Mangold (Logan) and co-stars Phoebe Waller-Bridge and Mads Mikkelson, is purported to have a time-travel element – and some recent photos from the set showing old-fashioned ships and what look like Roman soldiers – seem to bear that theory out. As does the fact that the franchise is pretty iconic and valuable, and the studio may be seeking a way to extend it beyond its star’s ability to continue swashbuckling.

Perhaps the time travel element will bring a younger Indy on board, or an alternate Indy. We’ll see, just not for a few more years.

We’ll also have to wait a bit longer for some of the highly anticipated MCU movies. Stick with me here: Doctor Strange in the Multiverse of Madness got pushed from March to May, taking Thor: Love and Thunder’s spot and pushing the Norse god’s fourth flick to July, which forces Black Panther: Wakanda Forever to move to November, when The Marvels, the Captain Marvel sequel was meant to premiere. Now that will hit theaters in February 2023 and will bump the next Ant-Man, Ant-Man and the Wasp: Quantumania to late July 2023.

The multiverse works in mysterious ways.

The good news is all of those movies are still happening. The bad news is, that includes Indiana Jones 5.

Netflix’s “Ozark” Ready To Start Finishing the Series With a Bang

It’s the beginning of the end for Netflix’s Ozark, as the Jason Bateman-starring family drama has an official premiere date for its fourth and final season. Netflix announced this week the addicting thriller will debut Part 1 on January 21st. The fourth season will be broken into two parts of seven episodes each.

We got more than a date, though, as we also got the first teaser trailer for the critically-acclaimed show.

“Money is, at its essence, that measure of a man’s choices,” says Marty in the beginning of the teaser. The Byrde family has a lot on the line as they expand their footprint in the Ozarks, and have made more than a few enemies along the way.

As Bateman’s wife in the show, Wendy Byrde (played by the excellent Laura Linney) says later in the trailer: “Sometimes, if you don’t move forward, you die.”

And now, Ozark is doing both! It is moving forward with the first part of season 4, but we know some major resolution is on the horizon, as it will be tidily wrapped up in 14 more episodes.

There’s always a ton of pressure for a beloved show to stick the landing right. Sometimes, it all plays out as well as it can (Breaking Bad). Other times, it completely undercuts everything the show has been building to for years and leaves fans feeling betrayed (cough *Game of Thrones season 8*). And then there are some that are so ambiguous it leaves fans confused for decades (*The Sopranos*).

The teaser trailer is pretty great, and Bateman has said previously to the media that the supersized season will bring supersized problems for the Byrde family. He also said he’s excited to “end with a bang” so you can be sure season 4 won’t be about a harmonious end to the family’s involvement with a Mexican drug cartel.

Michael J. Fox Will Receive Honorary AARP Award for Parkinson’s Advocacy

In the midst of enjoying his massive Back to the Future success, Michael J. Fox’s world was turned upside-down. At just 29 years old, in 1991, the talented actor was diagnosed with young-onset Parkinson’s disease. For nearly a decade, Fox kept his condition under wraps. He coped privately, figuring out what his life would look like under his new and difficult circumstances.

In 1998, Fox spoke publicly for the first time about Parkinson’s. Rather than focusing on his own life, however, Fox chose to turn his attention to Parkinson’s as a whole. In 2000, he founded The Michael J. Fox Foundation for Parkinson’s Research, dedicating his time and energy to both advocacy and his ultimate goal: finding a cure for Parkinson’s.

In a virtual ceremony on December 15, Michael J. Fox will receive an honorary AARP Purpose Prize award for his extensive work in Parkinson’s advocacy and research.

“AARP is honored to celebrate these extraordinary older adults, who have dedicated their lives to serving others in creative and innovative ways,” AARP CEO Jo Ann Jenkins said on AARP’s website. “During these trying times in our country and globally, we are inspired to see people use their life experiences to build a better future for us all.”

Fox undoubtedly goes above and beyond to improve the lives of those living with Parkinson’s disease. The Michael J. Fox Foundation raised over $700 million for Parkinson’s research so far, and with every passing year, the foundation continues to grow. AARP wants to honor Fox’s commitment to the cause, and in addition to the award itself, they will contribute $50,000 to his foundation.

“The Michael J. Fox Foundation’s single, urgent goal is to eliminate Parkinson’s disease,” the foundation’s website states. “Even in the face of tremendous challenges, our promise to push Parkinson’s research forward remains steadfast. We’re problem-solvers and we’re optimistic.”

Grateful Dead T-Shirt Auctioned by Sotheby’s Fetches $17k

Last week, a painting by notorious guerilla street artist Bansky was auctioned off for a record-breaking amount. The amount was noteworthy for many reasons, not least of which is the fact that the painting was half-shredded! But it isn’t the only half-shredded piece of art that’s worth something.

If you’re anything like me, you have a lot of vintage t-shirts, and by vintage, I mean “older than my kids and also my marriage.” Most of mine are band and/or concert-related, and until today, I thought their only value was sentimental. And then I learned that a vintage Grateful Dead t-shirt was auctioned off for thousands of dollars!

$17,460 was the high bid according to Defunkd a resource for authentic vintage t-shirts. But after factoring in Sotheby’s fees and uncle Sam’s cut, the final price tag was actually $19,315.80.

The shirt’s value is not merely due to the design and its excellent condition after 60 years, or the fact that it was designed by a Hells Angel, but is also due to the fact that it comes from the collection of Dan Healy, an audio engineer with a working relationship with the legendary jam band. It may also be the first Grateful Dead t-shirt ever made, or so says Bo Bushnell, the man who bought it and a collector of 1960s motorcycle club artifacts.

“It was the first t-shirt that the Dead released,” Bo Bushnell told Defunkd after he won the auction.

Grateful Dead t-shirt
(Credit: Sotheby’s)

The auction site described the shirt:

“Designed by the Hells Angel, Merry Prankster, and graphic artist Allan “Gut” Terk, a key figure in California counterculture in the 1960s. Friends with Ken Kesey, he was the painter of the Pranksters’ “Further” bus in 1964 and designed the Acid Test Graduation posters. By 1967, through his work for the Dead, he was acclaimed in the Bay Area music scene for his t-shirt and poster art.”

Obviously, there are some special circumstances surrounding this shirt, and not many bands have as devoted a fan base as the Dead, so I wouldn’t expect any of your beloved band shirts to fetch quite as much on the auction market.

But I’m gonna go look through my collection just in case…

Netflix Creates Chadwick Boseman Memorial Scholarship at Howard University

Before Chadwick Boseman was T’Challa, before he earned the professional success that most actors only dream of, Boseman was a student at Howard University. Boseman initially planned on pursuing directing, but his program required students to take acting classes as well. Under the guidance of Cosby Show star Phylicia Rashad, Boseman thrived.

The talented student soon set his sights on acting, and in a quiet act of generosity, Denzel Washington paid for Boseman’s acting course at Oxford – a program he otherwise wouldn’t have been able to afford. In memory of the late actor, Netflix is establishing a $5.4 million scholarship to allow other students a similar opportunity.

The Chadwick A. Boseman Memorial Scholarship will fund four years of tuition at Howard University for recipients. This year, four students (one in each class year) will receive the memorial scholarship. Starting next year and continuing annually, one incoming freshman will be awarded the life-changing scholarship.

“It is with immense pleasure and deep gratitude that we announce the creation of an endowed scholarship in honor of alumnus Chadwick Boseman, whose life and contributions to the arts continue to inspire,” Dr. Wayne A. I. Frederick, president of Howard University said in a statement shared by CNN.

“This scholarship embodies Chadwick’s love for Howard, his passion for storytelling, and his willingness to support future generations of Howard students,” Dr. Frederick continues. “I am thankful for the continuous support and partnership of Chadwick’s wife, Mrs. Simone Ledward-Boseman, and to Netflix for this important gift.”

Students who receive The Chadwick A. Boseman Memorial Scholarship will display qualities that are important both inside and outside of the classroom. The school explains that while leadership and passion are important, so are things like respect and empathy. Boseman, filled with passion and drive, had his trajectory shaped by the generosity of a stranger. Now, even posthumously, he’s doing the same for others.