Best Halo Game: We Ranked Halo From Worst to First

I don’t mean to alarm you but the Halo franchise has been around for nearly TWO DECADES and, despite Master Chief’s line about ‘finishing the fight’ a few games back, our green armored hero doesn’t appear to be calming his trigger finger anytime soon. Halo Infinite is still set to release later this year so we thought it would be fun to revisit the action-packed series that has defined so many of our gaming experiences.

Also, to make things more interesting (and not at all controversial), we’ve ranked every major Halo title from worst to best. Yes, every entry has added a little more to the already massive Halo universe, but they aren’t all perfectly cut gems in the pantheon of gaming – some are definitely a little rougher around the edges. Did your favorite come out on top or did it take too many unsuccessful risks to truly stand out above the rest?

Halo Games in Order

11) Halo Spartan Strike

(Credit: 343 Industries)

The second of two top-down twin-stick Halo shooters available on mobile platforms, Spartan Strike tosses players into the boots of an unnamed Spartan shooting it out during the attack on New Mombassa at the end of Halo 4. It ramps up the action to make up for its smaller scale by equipping players with oodles of weapons and gear right out of the gate, resulting in a one-Spartan-army the likes of which could give the Master Chief a run for his money.

It feels a lot like what Halo might have been if it was released as an arcade game back in the ’80s. The bite-sized missions are ideal for mobile platforms but it’s disappointing that it can’t be played on Xbox platforms or with friends in a co-op mode like its predecessor. Plus, with so many previously visited locales from past games, it’ll probably leave you wondering why you aren’t playing one of those titles instead.

10) Halo Spartan Assault

(Credit: 343 Industries)

Another twin-stick shooter, Spartan Assault follows the battles of Spartans Edward Davis and Sarah Palmer as it attempts to bridge the gap between Halo 3 and Halo 4. Its beautifully animated cutscenes, well-produced sounds effects, and superior voice acting are definitely impressive and the option to play on the Xbox 360 or Xbox One is convenient, but the twin-stick controls remain a bit frustrating and take time to get used to. Players with a mouse and keyboard on hand can avoid a lot of headaches.

Additionally, the arcade-based scoring system, while a good idea in theory, seems to detract from the character-focused narrative that the game clearly tried to push. It’s hard to feel an emotional pull from the characters when kill streak indicators are constantly splashing across the screen. Overall, Assault is a nice fix if you’re feeling the itch to dive back into the Halo universe while on-the-go, but don’t expect to feel fully satisfied.

9) Halo Wars

(Credit: Ensemble Studios)

A Halo game without the Master Chief is odd, but when it’s not even a first-person shooter, you can’t help but wonder what Microsoft was thinking (or drinking). Halo Wars wasn’t necessarily a bad game, though. The console-based real-time strategy game features a solid story, gorgeous cutscenes, and a score by Stephen Rippy that rivals Martin O’Donnell’s incredible work from previous games. It was even developed by Ensemble Studios—the same developer behind the classic Age of Empires games—but none of this could save it from feeling a bit clunky and out-of-place when compared to the polished shooters Bungie was known for.

On the bright side, the process of building massive bases, armies, and vehicles is definitely streamlined compared to other RTS titles, making your fight against the Covenant brisk and constant rather than being bogged down by menus and other minutiae commonplace in the genre. The birds-eye view of combat simply can’t compare to adrenaline-pumping action you get while staring down the barrels of various UNSC-issued weaponry, though. Even though Halo Wars rightfully earned an ardent group of fans who appreciated its deviation from the norm, most franchise vets and seasoned RTS players couldn’t be bothered with it.

8) Halo Wars 2

(Credit: 343 Industries / Creative Assembly)

Another real-time strategy Halo game? Sure. We were all craving more mediocrity. Halo Wars 2—developed by Creative Assembly after Ensemble Studios disbanded—provided additional polish and a handful of new features but, for the most part, was more of the same. At least the single-player experience offered some bold new steps narratively as players face off against a fearsome new foe, but it’s a short campaign that ends rather abruptly and on a frustrating cliffhanger.

Multiplayer offers much of the same experiences, too, but on mostly smaller maps this go-around for some reason. Thankfully, the game’s exciting new Blitz mode is a fun feature that further streamlines resource-gathering and base-building by giving players a set of cards enabling them to deploy troops and special abilities anywhere on the map. The system makes games more fast-paced and intense, distancing itself even further from the classic RTS experience but offering something new that casual and new RTS players might appreciate.

7) Halo 4

(Credit: 343 Industries)

After Bungie departed Xbox Game Studios, 343 Industries was left with the daunting task of following in their massive, Master Chief-sized footsteps, so it’s no surprise that their first foray into the Halo universe wasn’t everyone’s cup of tea. Halo 4 isn’t necessarily a bad game; it’s a perfectly adequate shooter that’s plenty of fun to play and looks damn good despite the Xbox 360’s aging hardware. It simply didn’t live up to the Halo standards that folks knew, loved, and expected.

It features a more “human” side to John-117, delving deeper into his background and relationships than ever before but the gameplay and overall story weren’t as innovative or interesting to match. It lacked the scope and depth of titles in the previous Halo trilogy and its multiplayer seemingly took more notes from Call of Duty than any Halo installment. Overall, it’s a solid game that delivers a quality gaming experience but remains pretty lackluster when compared to the rest of the franchise.

6) Halo 5

(Credit: 343 Industries)

We all had high hopes for the Xbox One’s first proper Halo game (it currently holds the record for the biggest Halo launch, after all) but it ended up feeling like the most confused entry in the series. The campaign was designed with an entire squad of online friends in mind and, as a result, is a pretty brutal grind when stuck playing with a bunch of AI Spartans. One round against the damnable Warden Eternal (a recurring mini-boss who only takes damage when you can maneuver around him and shoot him in the back) will make you understand.

To make matters worse, 343 decided to put the kibosh on one of the biggest draws to the Halo experience: couch co-op. So, even if you want to play with someone else, they’ll need their own copy of the game, Xbox One console, TV, and Xbox Live subscription to join you in the fight.

Now, despite what some pissy fanboys might say, the latest Halo entry isn’t all bad. Multiplayer introduced plenty of fun, redeeming qualities to the franchise like streamlined player movement and the sprawling action of the Warzone game mode, but it still felt a bit dated compared to other FPS titles at the time. Not to mention, you’d have to look far and wide to find a player who likes a loot box system. Here’s to hoping for a return to the series’ roots in Halo Infinite.

5) Halo 3: ODST

(Credit: Bungie)

Despite not even letting players jump into the Mjolnir armor of a Spartan, the jazzy Halo 3: ODST solidified itself as a hit with its unique noir themes, engaging storyline, and colorful cast of characters. It was the brave departure from the norm that made this massive “expansion” stand out amongst a catalog of full-length titles. Rather than playing a superpowered Spartan, ODST throws you into the boots of a UNSC shock trooper – no dual-wielding, no armor upgrades, no problem. It stripped away many of the science fiction elements of other Halo games in favor of a pretty straightforward military campaign chock-full of easter eggs for those willing to search for them.

But fear not – there’s still plenty of alien-slaughtering goodness here. In fact, ODST was our first introduction to Firefight: the single or cooperative horde mode that had players fighting wave after wave of Covenant attackers. And while ODST simply adopted Halo 3’s superb multiplayer mode, it included all of the main game’s DLC maps, making it the ideal expansion for an already incredible game.

Oh, and extra points for Nathan Fillion.

4) Halo: Combat Evolved (the best one to start with if you’re a newcomer)

(Credit: Bungie)

The FPS that defined a generation, Halo CE was a rare gem that placed as much importance on universe-building as it did game mechanics, which instantly made Microsoft’s new video game console a household name. Players were thrust headfirst into a high-octane emergency escape to a mysterious ring-world that neither you nor the characters in the game knew anything about. We were introduced to the fearsome Covenant, the zombie-like Flood, and a pistol that could probably sink an aircraft carrier, all of which made the game truly unforgettable.

Of course, it was the game’s multiplayer that gave Halo CE its longevity. It introduced countless console gamers to LAN parties for the first time, offering up matches with a then-astounding 16 players, all of whom were likely screaming obscenities across a Doritos- and Mountain Dew-filled house. Add to that the introduction of near-perfect multiplayer maps like Battle Creek, Hang Em’ High, and Blood Gulch and you’ve got yourself an instant classic that lived up to its name by evolving first-person combat as we knew it.

3) Halo: Reach

(Credit: Bungie)

Reach was Bungie’s last hurrah in the Halo realm and, boy, oh boy, did they want to leave an impression. Despite being nearly 10 years old, the game still holds up thanks to its impressive art direction and fluid gameplay. The perfectly-paced campaign stands out for being a prologue that ends in heroic tragedy rather than the standard Mjolnir-armored fist pump of victory and features a squad made up predominantly of Spartan-III’s rather than beefy Spartan-II’s like the Master Chief.

It’s a game that took major risks, many of which paid off. Spartan suit customization is taken to a whole new level and armor abilities add depth and positively affect the flow of multiplayer combat (though, armor lock users can still go straight to hell). The updated Forge mode offered players countless hours of custom map-building and the dedicated Griffball playlist is more fun than it has any right to be. Sure, players can knit-pick certain aspects like the hollow, short-lived characters and the introduction of reticle bloom but, all in all, Reach is the proper send-off from Bungie we deserved.

2) Halo 2

(Credit: Bungie)

The sequel to Halo CE that seemingly every gamer on the planet was clamoring for, Halo 2 was not only a worthy follow-up to a genre-defining FPS but truly defined the landscape of online gaming.  It was visually stunning at the time and introduced key gameplay features like dual-wielding weapons and vehicle hijacking that would become mainstays in the franchise, but the game’s linear campaign also forced us into the role of the Arbiter—a deviation that, while bold in concept, many players weren’t too excited about.

Multiplayer was Halo 2’s crowning achievement, though. Players could finally utilize the mighty power of the internet to slaughter their buddies online, and we did… for hours… sometimes avoiding less important responsibilities like school and daily hygiene to do so. How were we supposed to focus on geometry homework when we knew our friends were online, gutting each other with energy swords on Lockout?

1) Halo 3 (coincidentally, also the  best-selling Halo game)

(Credit: Bungie)

The conclusion of the original trilogy, Halo 3 took us back to Earth to “finish the fight” once and for all against the Covenant and the Flood. It not only offered classic Halo combat and gunplay polished to near perfection but also introduced 4-person co-op, which was perfect for taking on its tough-as-nails Legendary difficulty. If it didn’t include the infuriating, flood-infested “Cortana” level (which is a special kind of masochism on higher difficulties), the campaign would be damn-near perfect.

Halo 3’s multiplayer, however, needs no such caveats. This shining jewel of FPS carnage easily competes against Mario Kart and Goldeneye 007 for the best multiplayer experience of all time. Bungie’s top-notch map creators deserve all the credit for constructing some of the most engaging and memorable multiplayer experiences gamers have ever had. On top of this, developers went above and beyond to balance dual-wielding and power weapons and added diverse new items like the bubble shield and power drain, adding depth to an already premium competitive mode. Unsurprisingly, it remains the best-selling Halo title with a staggering 14.5 million copies sold, so if you want to experience Halo as it was meant to be played, look no further.

You might consider breaking up your Halo battles with some work out video games – it’s a legit way to keep your physical fitness in check in the comfort of your own home. The good news is that playing video games with your kids can be good for their health.

What Is Roblox’s Spotify Island, and How Will Kids Try To Spend Money There?

Gaming and music go hand-in-hand, and Spotify hosts over two million gaming-related playlists. This makes their jump into the so-called metaverse a no-brainer, since it’s apparently real, and we will, in fact, have to deal with it.  But when Spotify invited The Dad to take a first-hand look at their partnership with Roblox, I was excited to ask the hard-hitting questions dads need to know. Questions like “What is Roblox?” and “No, really, is it like…like what is it?”

Okay, most of us have at least heard of Roblox and perhaps even used it as a motivating tool for chores or good grades or being left alone for an hour. Despite the surging popularity of feel-good, low lift video games like Animal Crossing and Stardew Valley,  however, I’ve never actually played the game.  But Spotify recognizes the fantastic potential of video games to connect people and has created a space within the game world for users to connect through a love of music. I was given a chance to explore “Spotify Island,” a unique little sanctuary within Roblox, and play around with the features. While it’s not exactly Elden Ring in terms of gameplay nuance, it’s an early look at the merging of all our digital spheres, and certainly a first step toward how entertainment will start to feel in the coming years.

Sidenote: I have to say, the Spotify office is pretty rad. When I arrived, there was a full coffee bar in the lobby, complete with a barista who was very unimpressed by my order of regular black coffee. Look, Spotify, you know me, you know how many times a week I listen to Bruce Springsteen’s Darkness on the Edge of Town; what kind of coffee did you expect me to order?

Anyway, the Roblox thing. The game allows players to engage with user-generated content, mainly in the form of mini-games players can create and share. The basic gameplay of Spotify Island is to parkour your way around a digital island paradise, collecting heart-shaped tokens, finding hidden easter eggs, and interacting with other players at beat-making stations. The tokens you collect can be exchanged for in-game content, such as emotes and cosmetic changes to your avatar. That’s all pretty familiar territory to online gamers, but the hook is how Spotify will use this space to host unique moments between artists and fans.

In-game, Spotify will host mini-quests, virtual meet-and-greets, and other interactive experiences with artists, including, obviously, selling MERCH! Yes, what kid hasn’t begged for some extra virtual dollars to spend on a virtual t-shirt for their virtual person. As someone who spent money on multiple skins for the various Avengers in a game I don’t even like, I have no commentary on this.  But while it’s Dad Law to roll your eyes and act like your wallet is welded shut in these scenarios, Spotify made clear that in-game merch proceeds go directly to the artist. The artists are also as involved with the creative process as they’d like to be. Collectables and achievements are nothing new in video games – or, as we’ve seen with NFTs in the last year, real life for that matter. Considering the game’s been around since 2006, many artists will have grown up on Roblox themselves. I’m sure some young popstars will be thrilled to design in-game swag to share with fans. And I’m doubly sure preteens will lose their mind for it.

Spotfiy Island is a video game, but it’s more like a virtual lounge. I’m told there will be multiple islands added to the game world, with different themes and genres for each.This allows players to find their own little place in the metaverse based on their taste and creativity. Notably, the island features a large stage central to the action. While it’s not mentioned as part of an official release, it’s easy to see virtual events down the line, like how Fortnite has been used as a digital venue for concerts, movie trailers, and other #trending #things.

They announced they were starting partnerships with  K-Pop icons Sunmi and Stray Kids, and I politely pretended to know who they were. I’m sure the kids will be excited.

Washington DC, History, and Sightseeing with Kids

Dads love history, monuments, and museums. In one of nature’s cruelest twists, kids are, historically, not huge fans.

When I was a kid, my dad LOOOVED taking us to the Wright Patterson Air Force Museum. He was unphased by our groans and complaints, in fact he may have been fueled by them, as dads often are. It’s not that he didn’t care that we didn’t like it. Now that I’m a dad I realize he took ambivalence as a challenge, that he would be able to convince us of how fascinating it all really was. 

– – – – – – 

My family just got back from a trip to Washington DC for the White House Easter Egg Roll. The last time I was in DC was 30 years ago. I was 10. Coincidentally my son is now 10 (and my daughter is 12). So while we were sightseeing, I constantly compared it with what it must have been like when my dad took me there in 1993. 

– – – – – – 

Our flight left Cincinnati at 6:30am. We left our house at 3am, because dads love arriving super early for flights. Dads love to beat the rush and dads love early flights because the airport is less crowded. Etc etc etc. Some cliches are true. 

One of the first things we did was walk by the White House. DC was eerily empty Saturday morning but walking along the north side of the White House a Secret Service SUV suddenly stopped and rolled down its window. “HEY!” Uh oh… “THE DAD!” Uh ohhhhhh.

Let me pause and say that my kids do not think I’m cool. Partly because nobody’s kids think their parents are cool but mostly because I am 100% absolutely positively NOT COOL. Their assessment is spot on. But this was as if I scripted a scene that attempted to convince them I am cool.

An impressive Secret Service Officer got out of the car and shook my hand. He said “We see celebrities a lot but I don’t normally stop. But THE DAD? I love your guys’ stuff.” (As contractually required I assured him our content is made by a team of talented creators and I’m basically a boring business guy at this point.)

He got his police dog out of the car and let the kids pet him, even though he’s a highly trained combat doggo. 

RITSHI FOR PREZ
RITSHI FOR PREZ

My son told him his goal was to play Joe Biden in basketball. The guy said, “Wellll I don’t know how athletic he is.” (Leaned closer and lowered voice.) “Well, actually I do but I’m not allowed to say.” 

As he went back to patrolling, I gave my kids a knowing glance that asked, “Now do you think I’m cool?”

They responded with a glance back that unequivocally said, “Still nope. But the dog was cool.” Nonetheless, I am so grateful to that guy for stopping and raising my cool score from -1 to, perhaps, 0. 

Did anything similar happen on my previous trip to DC in 1993? No because my dad’s meme game was trash due to memes not existing yet.

– – – – – – 

The rest of the day was quintessential DC tourist stuff. So go ahead and play some montage background music in your head while you glance at pics. (Star Spangled Banner is a timeless choice but I’ll also accept My Country ‘Tis of Thee.)

♫ SWEET LAND OF LIBERTY ♫
♫ SWEET LAND OF LIBERTY ♫

Cliche right? We even did the “Pretend to lean on the Washington Monument” pic.

NAILED IT! HAHAHA, DAD JOKES.
NAILED IT! HAHAHA, DAD JOKES.

– – – – – – 

Did I appreciate DC more as a dad than as a 10-year-old kid? In ways words can’t describe. I stood in front of the Lincoln Memorial realizing this is the spot where Martin Luther King Jr gave the I Have a Dream Speech. I imagined throngs of people gathered. So much happened RIGHT HERE. 

We went to Ford’s Theater, where Abraham Lincoln was shot. I imagined the what ifs. What if John Wilkes Booth DIDN’T do that? What if the gun jammed? 

Life is tenuous. All of the moments that happened, both good and bad, celebratory and tragic, have led to the present and made our reality what it is. Historic spots, monuments, museums… they are documentation of the most important moments that got us here. They’re the inspiration for living a better life and making our children’s realities more rich and full. 

I looked at my kids. Did they realize the enormity? Did they appreciate the history? My daughter said something so profound. (This is an exact quote. I wrote it down in my phone so I could get it just right.) She said, “You should be grateful to have kids like us. We’ve been up since 3am doing your crap.”

I think she gets it.

UP SINCE 3AM DOING “MY CRAP”
UP SINCE 3AM DOING “MY CRAP”

– – – – – – 

In 2.5 days we walked over 60,000 steps. When we’d stop I’d say “I need to rest the ole gams.” (Gams being a funny word for legs.) This became our running joke. Because what is a family trip if not a series of inside jokes you can look back on later in life. So the theme of this trip was not historical reflection as intended, but rather “resting the gams.” When we walked through White House security for the Easter Egg Roll on our last day in DC, my son asked the Secret Service Officer, “Is this the gam resting station?” 

RESTING THEIR GAMS ON THE STEPS OF THE US CAPITOL
RESTING THEIR GAMS ON THE STEPS OF THE US CAPITOL

In 1993, we toured the inside of the White House. We couldn’t do that on this trip. Best I could offer was the South Lawn. What an amazing experience to walk the grounds. We saw the President, First Lady, the Easter Bunny, and Jimmy Fallon. 

REGARDLESS OF HOW YOU FEEL ABOUT HIS POLITICS, PRETTY COOL TO BE THIS CLOSE TO THE EASTER BUNNY
REGARDLESS OF HOW YOU FEEL ABOUT HIS POLITICS, PRETTY COOL TO BE THIS CLOSE TO THE EASTER BUNNY

My son shouted for the dancing duck to “hit the griddy!” What would the 1993 equivalent of this be? “Do the Macarena!”? Kids, hitting the griddy is just a modern version of the Macarena. Ruined the griddy. You’re welcome.

@thedad

An attempt was made @thejoelwillis #hitthegriddy

♬ original sound – The Dad

 

A guy in the VIP section saw a friend near us and came over to shake his hand. My son said, “Hey dude can I get one of those too?” (a handshake). The guy shook my son’s hand and said, “Nice to meet you. I’m Hunter.”

MY SON’S NEW BUDDY HUNTER
MY SON’S NEW BUDDY HUNTER

True parenting media brand aficionados will appreciate this: I got to hang with Micaela Birmingham and Alison Bucalo from Scary Mommy! 

THE DAD AND SCARY MOMMY
A COUPLE SCARY MOMMIES AND ONE OF THE DADS

My kids’ favorite part? A pop up concert from Sofia Carson. In true dad fashion, I didn’t know who she was (despite her 16.3M IG followers) until my daughter told me she was Evie in The Descendents. Ah yes! Chillin Like a Villain! Historic. 

@thedad

We were at the White House yesterday for the Easter Egg Roll. @Joel Willis’s son got a selfie with @SofiaCarson and his reaction (and the pic) are killing me 🤣

♬ original sound – The Dad

 

– – – – – – 

I’ve exaggerated for comedic effect. My kids appreciated the history more than most would. Certainly more than I did in 1993.

As parents, we need to remind ourselves: the point of historic sightseeing with your kids is not to induce some epiphany about their unique place in history and the world; the point is to create memories with your kids that they’ll look back on and appreciate when they’re older.

– – – – – – 

After I became a dad, when my kids were little, we invited my dad to go with us to the Wright Patterson Air Force Museum. I hadn’t been since I was a kid. Ya know what? Through adult eyes it really was fascinating. My dad won the challenge after all. 

My kids humored us and were as interested as kids can get. But they got to spend time with their grandpa. That’s what it was about all along. 

He passed away a few weeks later and that was one of the last times we saw him. I’ll be forever grateful that we took that last trip to the museum.

History isn’t only boring museums, statues, and lengthy esoteric plaques. History is personal: our family, memories, shared experiences, and inside jokes. Some fascinating, some boring. Some heroic, some tragic. That’s the stuff life is made of.

WRIGHT PATTERSON AIR FORCE MUSEUM, MARCH 12, 2016
WRIGHT PATTERSON AIR FORCE MUSEUM, MARCH 12, 2016

4 Things That Will Help You Remain Calm When Your Kids Use The Internet

In partnership with

The idea of unleashing your child into the digital world gives parents the same trepidation traditionally reserved for teaching a hormone-crazed teenager how to merge into rush hour traffic. Sure, the World Wide Web can be a scary place, but in a lot of ways, the experience is better than when we were kids. What we’ve lost in dial-up noises, we’ve gained in parental controls and strategies to make the online world a healthier environment for our kids.

You Control the World They Play In

There aren’t many phrases scarier for a parent than “in-app purchases available.” Thankfully, you can add layers of purchasing restrictions to make sure your kid doesn’t convert your life savings into video game currency.

Once you have your pocketbook protected, most apps and services also have filters you can apply to serve up only age-appropriate content. Video platforms get better every day at creating a digital world with training wheels for pre-teens. Most games restrict chat functions for younger kids so you don’t have to worry about strangers trying to make small talk with your second grader who simply wants to feed a pretend horse in an open-world environment.

Most importantly, keeping kids aware of your screen time rules — and enforcing them — will go a long way to keeping their digital habit a healthy one.

Today’s Parental Supervision Tools Are Next Level

Just as you want to know who your kid’s in-person friends are, you can monitor their early digital interactions to make sure they’re using the internet for good. Apps like Messenger Kids create a safer environment where kids can interact and play with their buddies while parents keep an eye on their whole experience.

Messaging apps are not only a great way for kids to stay connected with buddies outside of a classroom or play date, but they’re a solid introduction for kids to the digital world. They foster creativity by giving kids freedom in how they play and connect, while also aiding social and emotional development by helping kids stay in touch with friends and family members.

With Messenger Kids, you have your own separate Parent Dashboard that allows you to manage your kid’s contact list, set “off times” to enforce screen time limits, and check in on your child’s conversations, which is especially helpful with younger kids.

You’re Already Teaching Them What They Need To Know

Isolation and bullying are among the biggest dangers for teenagers growing up digitally. Actually, they’re some of the biggest problems of being a kid, period. But just as the digital world can intensify some of those issues, smart digital tools can also be part of the solution.

Many apps and platforms are joining the mission to educate and encourage positive behaviors in the digital realm. The Messenger Kids Pledge echoes the attitudes we want our kids to exhibit in real life: Be Kind, Be Respectful, Be Safe, and Have Fun. To help kids learn these behaviors and put them into practice, Messenger Kids’ new interactive Pledge Planets activity puts kids in charge of helping characters navigate social situations by using their digital citizenship skills. Messenger Kids’ interactive games also have report functions to help dramatically limit in-game bullying, while parental supervision tools let you monitor your kid’s online play.

Fortunately, there has never been more education and awareness in schools to combat issues like bullying. Those are the same values and lessons you’re instilling in your kids at home, both in-person and online.

Spending Time Online With Your Kid Can Be an Incredible Bonding Experience

Having an online kid doesn’t have to be scary — it can actually enhance your relationship. It’s something fun to do together. You don’t have to wait to throw a ball around the yard, you can destroy your fourth-grader in your favorite racing game. Meeting your kid on their level and gaming together, whether it’s a world-building game or a team-up-to-defend-the-world-from-zombies game, are memories they’ll carry forever. And it gives you a chance to model the behavior you expect from them online.

Also, an ongoing messaging relationship with your kid can bring you closer. Nothing cheers up the final quarter of your workday like your kid sending a GIF on Messenger Kids after they get home from school. Ask a child how school was, and they listlessly respond, “Fine.” Ask via text, and they might give you a whole breakdown of what’s going on — though it might be communicated with memes and emojis. Still, it adds a whole new dimension to your relationship. And you can’t ask for much more than that.

Messenger Kids is the video, voice, and messaging app designed for kids to connect with family and friends. Learn more by exploring messengerkids.com.

POSTED Homeless Man Heroically Pulls Police Officer From Burning Cruiser

Johnny Walker was working near a store where a police cruiser was involved in an accident while chasing a suspect. He heard the crash, saw squad car had gone up in flames, and leapt to action.

“I’m homeless, I was doing some work for someone. I was taking some tools back when I heard ‘boom, boom, boom, boom,’” he said to a local TV station. “I ran out here to see what it is and I saw a lot of cars, but I paid attention to the fire. My instincts were to go to that car and help him out, because he was crushed in on both sides.”

The deputy was chasing a suspect of an armed robbery when he collided with another car in an intersection. Several vehicles were involved, and one woman was tragically killed.  How you respond in a situation like that says a lot about a person. He didn’t see the armed robbery, he didn’t see the cop crash into cars in the intersection. He just  saw a car on fire, and threw himself into harm’s way to help.

And Walker got a big reward for his efforts. Not in an official capacity, but his family, who thought the homeless man had passed away, saw him being interviewed on TV. They’ve since reconnected with him, and raised more than $10,000 to help him find a home and counseling. The selfless heroic act hopefully has him back on a path to more stability.

The Rock Refuses Vin Diesel’s Fast and Furious Invitation

Sometimes, even family, fall out. Even the Fast and the Furious family.

That’s what happened with Vin Diesel and The Rock, who very publicly dislike each other and stopped teaming up on Fast movies. The Rock showed up for Fast 5, 6, 7, and 8, then had enough, did his Diesel-free Hobbs and Shaw spinoff movie, and said sayonara. But Diesel, perhaps after Fast 8 and Fast 9 weren’t quite as furious as he’d hoped, finally saw the light and asked The Rock to return for Fast 10 to wrap up the series. To which The Rock said: Nah.

A few months ago, Diesel posted to Instagram:

“The world awaits the finale of ‘Fast 10,’” Diesel wrote. “As you know, my children refer to you as Uncle Dwayne in my house. There is not a holiday that goes by that they and you don’t send well wishes… but the time has come. Legacy awaits. I told you years ago that I was going to fulfill my promise to Pablo. I swore that we would reach and manifest the best Fast in the finale that is 10!”

Diesel took to Instagram to essentially beg The Rock to return. The Rock has finally responded. Not in the way Vin Diesel wanted.

In an interview with CNN, the DC’s Black Adam laid it all out:

“I told [Diesel] directly that I would not be returning to the franchise. I was firm yet cordial with my words and said that I would always be supportive of the cast and always root for the franchise to be successful, but that there was no chance I would return.”

He directly addressed Diesel’s social media post asking him back: “Vin’s recent public post was an example of his manipulation. I didn’t like that he brought up his children in the post, as well as Paul Walker’s death. Leave them out of it. We had spoken months ago about this and came to a clear understanding.”

There are no hard feelings, of course.

“My goal all along was to end my amazing journey with this incredible franchise with gratitude and grace. It’s unfortunate that this public dialogue has muddied the waters. Regardless, I’m confident in the ‘Fast’ universe and its ability to consistently deliver for the audience… I truly wish my former co-stars and crew members the best of luck and success in the next chapter.”

And that’s that.

Belfast Star Wishes Dad Was Around To See His New Movie

Not every star makes it big early. Some spend long careers grinding, never quite getting that big break, or fully realizing their potential, until later in their lives. It’s not easy waiting for recognition, or for finally delivering the project they’ve always wanted to make, especially when the people who would be most proud of your accomplishments aren’t around to see them.

For actor Jaime Dornan, that person is his father.

Dornan was a model who hit it big when he was cast in the film adaptation of the hugely popular book series, Shades of Grey. He’d become a star, and was very successful, but it’s his latest project that is getting the most attention. He stars in Belfast, an autobiographical tale from writer/director Kenneth Branagh, about a young boy growing up in Northern Ireland. The movie is an Oscar favorite, and Dornan is proud to be a part of it. He just wishes his father were still around to see it.

Dornan’s father, Jim, was a renowned obstetrician and gynecologist and was considered a pioneer in the field of women’s reproductive rights. He passed away from Covid-19 last March while Dornan was on quarantine while filming in Australia.

“For my dad not to see Belfast really hurts,” he told the Sunday Times. “I take comfort from the fact that he knows I did it. Some people go their whole lives without being told they’ve made their parents proud. My dad told me every day.”

Dornan says his father was the one who encouraged him to explore his creative side – rather than end up a working stiff.

“I didn’t want to become an estate agent in Belfast and play a bit of club rugby at weekends — with the greatest respect to estate agents in Belfast,” he added. “I just felt I had a wee bit more to offer than that… even though it is lunacy to try to be an actor. Only 4 per cent of actors are employed — who in their right mind would pursue that?”

His dad encouraged him, and Dornan has made his way quite well, and his dad knew it.

Peter Dinklage Says Fans Need to ‘Move On’ From Game of Thrones Ending

Game of Thrones was an incredible show. Groundbreaking for HBO and it absolutely deserved all the good accolades that came its way. But that last season…Season 8 of the show will always be the asterisk that drags the show down from being one of the best ever. But, star Peter Dinklage has a message for fans; “Move on.”

Dinklage, who was truly fantastic as Tyrion Lannister, gave a wide-ranging interview to the New York Times recently about new projects he’s working on. Late in the interview, he was asked about the ending.

He said he thought people were upset with it because “they wanted the pretty white people to ride off into the sunset together.”

“By the way, it’s fiction. There’s dragons in it. Move on,” he laughed. “No, but the show subverts what you think, and that’s what I love about it.”

Dinklage thought it was the perfect time to end the show, and thought the ending was brilliant in how it wasn’t about who ruled after all.

“Everybody had their own stories going on while watching that show, but nobody’s was as good as what the show delivered, I think,” he said.

He does make a strong case for how the show frequently went out of its way to set up a fantasy trope and then cut it down. It’s what kept the show interesting and kept viewers on their feet. HOWEVER, The fans have some legit gripes with how sped up the creators made that last season. Author George R.R. Martin thought the show should’ve been two seasons longer (of course he did, he can’t finish anything) and he’s probably right. At least another season would’ve allowed them to set up the finish better.

Still, the destination was the destination, no matter how bungled the pacing was. And people…were not going to like that destination. It’s unseen if that’s how Martin plans to end things (although he clued the creators into other major moments that aren’t in the books yet, so I can’t imagine he veers off course with the ending), but Dinklage is right in that everyone had a different story. And no matter what, many of them were going to be mad with how it ended  (and just the fact that it actually was over).

But if the ending actually was as good as he thinks it was, the show would still be spoken about reverently in culture. Instead, most people have moved on. And that’s the biggest sign that things didn’t work as well as possible.

Laura: So Lucky

“We have 2 under 2, about 14 months apart. Covid has become increasingly difficult with being in lock down and stay home orders (we’re in Ontario).

My husband has worked around the clock to be able to provide for us, as we’ve felt the financial ramifications just like so many. He works two jobs to cover our expenses and comes home always so present and involved with the kids. Always there to give me a break when I’m on my mental tipping point.

He’s always the first to say, “go for a drive, or go have a nap”… he does so much for us and never asks for anything in return. We’re so lucky.”

– Laura Fleming

Teen McDonald’s Employee Jumps Through Drive-thru Window To Save Choking Woman

A Minnesota teen served up more than just burgers and fries during her Saturday shift at McDonald’s. Throughout the seven months 15-year-old Sydney Raley spent working at the McDonald’s in Eden Prairie, her biggest challenges consisted of handling the daily lunch rush. That is, until a seemingly-typical day at the drive-thru turned almost catastrophic.

The hard-working teen was in the midst of her weekend shift, taking orders and handing customers their food through the drive-thru window. Working in food service can be incredibly hectic, but Sydney’s attentiveness and quick thinking meant the difference between life and death for one customer. After handing a woman and her daughter their first bag of food, Sydney turned to check on the remainder of their order. When the 15-year-old went to update her customers, she noticed something was seriously wrong.

“She was coughing like crazy, and I noticed she was gagging.” Sydney told CNN. “Her daughter was in the passenger seat and she looked so freaked out. I immediately knew ‘Oh, no, she’s choking.'”

Sydney learned the Heimlich maneuver from a Red Cross class for babysitters years before, and almost automatically, her training kicked in. After instructing both her manager and the customer’s daughter to call 911, Sydney leaped through the drive-thru window to do whatever she could to save the woman’s life.

With the help of a bystander, Sydney dislodged the chicken nugget from the choking woman’s throat. Though the customer was still in a state of shock, her immense gratitude was evident. The heroic teen received a reward from the Edina Police Department for her heroism, and well-earned praise from her community as a whole.