After a year-long delay, Halo Infinite’s December 8th, 2021 release date is just within our grasp. Developer 343 Industries has been teasing fans recently by giving us a taste of some new campaign gameplay, and now they’ve revealed their Battle Pass plans for the multiplayer portion of the game. Surprisingly, Infinite’s Battle Pass is a lot better than what you’re used to.
IGN had the exclusive and revealed that not only will Halo Reach be the theme for the Halo Infinite Season 1 Battle Pass, but that Halo Infinite’s Battle Passes will never expire, ever. Speaking with Halo Infinite’s Head of Design Jerry Hook and Lead Progression Designer Chris Blohm, they said that they “don’t want people to burn out at the end of the season” and to “feel healthy and come back because they’re excited to” rather than because they have to rush and try to finish content they paid for. Is a developer actually appreciating my time and money? Yeah, I’m all for this.
Here are some of the key details that were mentioned during the Battle Pass discussion:
- You can only have one Battle Pass active at a time, meaning your chosen battle pass is the one gaining experience you earn as you play.
- You can switch which Battle Pass is active whenever you want.
- Special Event rewards are separate from the Battle Pass.
It’s sad to say, but we’ve become accustomed to seasonal Battle Passes that expire. Whether it’s Fortnite or Call of Duty: Warzone, if you don’t hit that proper level to unlock unique cosmetics or character skins before the next Battle Pass releases, well that’s too bad for you. That’s why Halo Infinite’s Battle Pass sounds so appealing. If you’re hardcore and unlock everything before the next season starts, that’s totally fine. If you’re like me and it takes a bit longer, that’s totally fine too. You aren’t being penalized for not playing.
What’s also great about a Battle Pass not expiring is you can pick and choose which Season is active. Just simply activate the desired Season you want to earn items for and start earning experience. Why no developer has thought of this in the past is beyond me. It’s such a player-friendly feature (which is probably why we haven’t seen it) that I hope other games with Battle Passes catch on. There really is a certain level of commitment when purchasing a Battle Pass that it’s almost stressful to think about. Halo Infinite’s Battle Pass is perfect and actually encourages you to purchase each season because there is no commitment. I know that at some point, I’ll be able to unlock all of the items for each Battle Pass.
Now, obviously there will be limited-time cosmetics based on Special Events the team has planned. You’ll definitely want to make sure you acquire these within their specific release. Chris Blohm acknowledged that while the more traditional Spartan armor and customizations look great, some of us want to deck out our multiplayer characters in unique fashion options. This is where The Fracture event comes in. This recurring event is how we’re going to get unique cosmetics that don’t quite make sense within the Halo canon, like the teased Yoroi samurai armor (the one in the featured image above).
Also worth noting is that cosmetics in Halo Infinite’s battle pass can be unlocked by grinding through the battle pass or spending real money to purchase the items outright. I assume it’s like purchasing levels in a Fortnite Battle Pass if you have the required V-Bucks. Additionally, players can earn cosmetics for multiplayer by completing challenges in the single-player campaign, as well as weekly challenges. Overall, it seems to be a flexible system where there are a variety of options available to the player. How you want to go about earning rewards is completely up to you.
I was pretty excited to play Halo Infinite, but there’s just something about an appreciation for my time and money that can’t be beaten. December 8th can’t come soon enough.
If you’re just as hyped as we are for Halo Infinite, feel free to join our The Dad Gaming – Halo Facebook group to squad up with others!
Halo Infinite releases on December 8th, 2021 for Xbox One, Xbox Series S/X, and PC